![]() There are going to be Stealth Skulking Zealots around the area that will stun the first target that they get in combat with Cheap Shot.Stop the Elemental Focus cast from Primalist Shocktrooper, else they will transform their Lightning Blast (single-target instant cast on the highest threat target - your Tank) into Chain Lighting.As soon as the debuff runs out, it will trigger a follow-up spell - Power Field. Dispel as many as you can and spot-heal the rest of your teammates with the debuff. The boss will periodically apply 3 Power Overload magic debuffs to your team members.Prepare to use healing cooldowns once Watcher Irideus is casting Static Surge.During Stage Two of the fight, collect the threat from the nearby Nullification Devices and stack them under the Watcher Irideus so you can destroy its Ablative Barrier.Aim the Titanic Fist frontal away from your party.Focus on killing as quickly as you can the 3 Nullification Devices on top of the boss so they can remove its Ablative Barrier applications.Each time you remove an application of the Ablative Barrier, the boss will trigger a Reactive Spark, dodge the ground puddles at all costs!.Interrupt the Purifying Blast cast from Nullification Device.Just remember, the longer the boss stays in Ablative Barrier, the more stacks of Siphon Power he gets. During Stage Two of the fight, the boss will cast Ablative Barrier, kill 3 Nullification Devices on top of the boss so they can remove its Ablative Barrier applications with the Nullifying Pulse cast.Watch out for the Spark Volley ground puddles, if you do get hit by one it will leave a magical debuff that damages you over time.They also have an important cast to interrupt - Blasting Gust, failing to do so will deal damage to everyone within 40 yards. Beware of chaining Primalist Ravager with any other non-boss-enemies due to its Tailwind aura.In addition, the mob has a heavy AoE spell - Expulse that deals damage to everyone within 20 yards, do your best to stop it. Containment Beam, coming from Containment Apparatus, is the most important channel cast to watch out for, it will deal high damage until the channel is over.Use your remaining interrupts for Demoralizing Shout to prevent him from decreasing the damage of you and any allies within 10 yards by 25% for 8 sec. Refti Defender will be the first "tank-buster" trash mob you will face in this dungeon, because of its Gushing Wound Bleed effect and Spear Flurry ability.In addition, sidestep Seismic Slam ground animation at all costs (it's a 5-yard wide). If the shield goes through, it will heal a random mob and reduce their damage taken by 10%. Interrupt the Earth Shield coming from Primalist Geomancer.The buff will cure one application of Poison or Disease effect every 5 sec.Only one member from your team is required to have it and upon interacting with the Infused Mushroom, it will grant each member from your party with Cleansing Spores buff lasting 30 min.You must have at least 25 skills in Dragon Isles Herbalism to activate it.Infused Mushroom can be found in the Intake Reservoirs (to the left after defeating Watcher Irideus - the green arrow on the minimap below) and in the Khajin's Gambit area, on the way towards the third boss of the dungeon - Khajin the Unyielding).Below you can find more information on what buff you can acquire and where is their exact location: There is a Herbalism bonus in this dungeon, located in Intake Reservoirs and Khajin's Gambit. The buff will prevent you from dying once you take lethal damage and it will disappear as soon as it procs.Only one member from your team is required to have it and upon "unlocking" it, it will grant each member of your party with Limited Immortality buff lasting 60 min.You must have at least 25 skills in Dragon Isles Engineering to activate it.Limited Immortality Device is located in the Infuser's Rotunda(check the screenshot) area and there is only one of its kind.Below you can find more information on what buff you can acquire and where exactly is it located: There is an Engineering bonus in this dungeon, located in the Infuser's Rotunda (the starting area), just left from where you begin the dungeon. ![]() The entry to those checkpoints is located to the right from the start of the dungeon (see the visuals down below): They will give you much faster access to the remaining of the dungeon if you happen to die. Throughout the dungeon, you will have 2 unique checkpoints, which will become available to you after you defeat the second and the third boss of the dungeon - Gulping Goliath & Khajin the Unyielding.
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